I posted about a year ago about the rising trend in using WebGL to create hardware accelerated 3D graphics inside compliant browsers without the need for plugins. Well, this trend has really exploded. For some Friday fun I am posting some more examples of WebGL being used in innovative ways – but the keyword for 2012 is interactive. Developers are getting serious about making interactive 3D tools using this technology. Note: the latest version of Firefox 10 or Chrome is required. Sorry folks, no IE allowed here.
First up, Michael Dewberry, a Principal Software Engineer here at the Factory whipped up a WebGL exporter for Revit in just a couple of days. Unfortunately, this is not available publically (the devs here are using it to test new export APIs) but I got to play around with it, so I decided to export the geodesic dome I was working on last month.
123D Make, from our colleagues over in SF, is really fun. You can import a model and it will cut up the models into slices and lay them out on a template for cutting with a laser (through a service bureau) or by yourself (carpal tunnel alert!) Login required – but you can use your Autodesk services login. Worked better in Chrome for me.
TinkerCAD has come a really long way since I looked at it last year. Check out the breadth of projects people are creating with this fairly robust modeler. I also love the idea of “challenges” to help you learn. Login required.