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January 28, 2010


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this leads me to another question about the blend, sweep and revolve command. when modeling tiny things of about 1/4" size, geometry based on circles is getting segmented instead of being smooth round.
is this a bug or a feature?

ah yes. The tessellation is not fine enough on very tight curves and this can produce a flattened appearance or shadow. The code tries to keep the number of triangles down for performance but there can be issues on small geometry. I'm fairly certain this is a known issue but will check our database.

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